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(+1)

Thank you for your feedback. Nametags on the doors is a fantastic idea. 

Regarding knowing where Mothman is, the game heavily relies on audio cues (the specifics for which are detailed in the book) and matching sounds to rooms. I understand if that was easy to miss though as there’s a fair amount of text to read. 

The flashlight should always blink when he is nearby. I will keep an eye out for potential bugs but I think you might have been walking into rooms Mothman was already in and then got caught and just missed the blinking because you were moving quickly (audio cues would help a lot there).

Anyway, thank you very much for playing. Your feedback is very helpful and I wish you a lovely rest of your jam. 

(+2)

Thanks for the tips! I'll give it another try with this in mind because I really loved the idea and gameplay :)

I’m glad! Lmk if you still have trouble as there’s are more tips about Mothman’s behaviour in the book beyond just sound-to-room associations :)