How fun, took me a bit to get used to the kinda heavy gravity(?) and the movement speed, but I do think it was well enough done to get me kinda into that flow of jumping around and speeding past everything. The following enemy was especially one to deal with because it gave a real good sense of achievement dodging and running away from that lol. I think I'm only left hanging with the level design, but I think it's kinda a nitpick at this point. Graphically and audio wise this was very pleasant to play as well, I kinda liked how the lil' player guys animation would freeze when loading levels etc. so you get to stare for a moment at the squished up frame of a jump or whatever at the door lol. Good work on this.