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(+1)

That was a very cool game! The teleporting carts was done very smoothly, I could only tell I got teleported by the ticking sfx at the end of one of them. I think it got a little confusing with the directions, that or I just wasn't paying attention to the dialogue enough, I tend to do that. In the end, I really liked the layout of this game.


I ran into 2 small bugs:

  • if you run over to the locked door while the conductor is still in his monologue before giving you the key. you can interrupt the sequence and cause the key not to spawn. 
  • The menu screen after finishing the game still has your mouse cursor locked / invisible

Oop, both of those should be really easy to fix! Thanks for letting me know and thanks for playing!
Do you have any suggestions on how I can improve the guidance?

(+1)

off the top of my head, I got no clue XD 

I mean my game also struggles hard with guidance so Im not the best at figuring it out either XD