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In another comment you mentioned that the enemy is invisible because you had trouble modeling monsters. I think that actually worked out for you here, it's cool to have an enemy you have to avoid with sound. Solid concept, would love to see this expanded upon in the future.

I'm glad to hear that the concept we introduced—making enemies invisible and relying on sound cues to avoid them—due to monster modeling issues felt fresh and appealing to you. It's satisfying to know this concept worked well!

Thank you!!