Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Thanks! That makes sense, I did notice in testing that it kept getting caught in the pillars. I'll look into fading objects close to the camera in the future and see if that helps!

Funnily, the camera is supposed to focus above the player's head in its default position but I think I see what's wrong. I have the camera get lower when you zoom out and I intended for the focal point to shift up as it does to see more of the level but I think I accidentally reversed it so the focal point gets lower instead. Thanks for the feedback!