This was a lot of fun, thanks for making it. The use of player resources was well-done too (I didn't really see it in many other entries) and it's telling that all you have are 'time' and 'tobacco'. I played it again recently and noticed that the game rarely tells you anything about locations or actions, just the speaking characters filling in enough details. Supplemented by the sounds of extreme violence.
I liked the footstep sounds, I'm not a fan of unnecessary pauses but it sold the idea of wandering between these locations/memories. I thought it worked!