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Feedback / Suggestions Sticky

A topic by Niris Games created Jun 08, 2020 Views: 1,885 Replies: 59
Viewing posts 21 to 23 of 23 · Previous page · First page

When deleting storage the game crashes... I tried to delete a metal storage and the game aborted. I tried it with an air storage on the next run and the game also crashed...

Otherwise, so far, nice little game :)

Here's the error message, same thing when you delete the ore storage bin...

___________________________________________

############################################################################################

ERROR in

action number 1

of  Step Event0

for object oDelete:

I32 argument is unset############################################################################################

gml_Script_DeleteItem (line 32)

gml_Object_oDelete_Step_0 (line 203)

Developer (1 edit)

Just confirmed the issue. Not sure how that slipped in! Will get that fixed, and hopefully get an update out today/tomorrow.

Thanks for the bug report! 

Developer

I've just uploaded v0.3.0.11, should resolve the issue. Sorry about that!

(1 edit)

No problem, thank you for such a quick response! :) - I'll check it out soonest I can :)

Edit: All works fine as far as I can tell, I deleted and moved various storage bins and things and it all worked fine... though there is some strangeness if one builds solar panels that end up within the station... it seems they want to be outside the walls but that can be worked around if one is careful... I wanted to protect them after having grown my station large enough! :D

Developer

Yes solar panels need to be built 'outside' as in not on floors. But you can build walls around them as you suggest. But they are still treated as being in space (or should be), due to lack of floor. It's a valid tactic to build panels near the center, and build station around them.

Hello, I enjoyed the game.

The linux package is currently broken, but easily fixable.  There's several files in the zip with a prefix of "assets\", creating an assets subdirectory and moving those files into it and deleting the prefix allows the game to launch fine. I think this is just a typo from making the package on windows, as it uses \ for its directories while Unix uses /.

Thanks for making a linux native package in the first place :)

Developer

Ah yes, i have been building the zip on windows, didnt realise the error. The demo is due an update, so i'll make sure the zip works correctly next update. Thanks for the info!

I loved the game, however I still have an error when loading the save
ERROR in action number 1 of  Step Event0 for object oRobot: unable to convert string "@@nan$$" to float########## gml_Script_O2EfficiencyWorkerMove (line 99) gml_Script_GetCharSpeed (line 203) gml_Script_UpdateCharSpeed (line 236) gml_Object_oRobot_Step_0 (line 67)

Developer

FYI, i replied to your other post - https://itch.io/t/5431530/erro

Viewing posts 21 to 23 of 23 · Previous page · First page