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(+2)

Great submission! Your giant anglerfish looks great and the environment of the ship is nice to explore. The game is the right amount of linear while allowing the player to explore and get lost. I got lost in the last room with the multiple doorways and ended up backtracking before realizing the handle for the door was in the container in the water, but I liked that you didn't feel the need to baby the player. 

I wish the swimming was more enjoyable. I found it tedious to press spacebar to go in and out of swimming and found myself wanting Minecraft style of swimming where the player can go in and out by simply swimming up or down. The swimming once you're underwater was nice and the button press to swim faster was nice and kept my feeling like I was in control.

The music made the whole game feel like a 10 minute scene from a movie. Very intense and the music reacted very well to the monster becoming aggressive and the sound design of the swimming and exploring the metal interior made it feel like I was really going down with the ship.

I did find a bad bug which almost ended my playthrough had it not been for a second bug making it possible to continue playing😅 You can see the angler fish got stuck in the shipping container with the lever for the door, luckily after I died I was able to jump back in the water quickly and the game didn't realize I should be underwater, so I was able to run in and quickly grab the lever and run out


Overall a very enjoyable experience. Highlights were the monster, audio, and atmosphere!

(+1)

We never had that happens after many playtests, that's crazy. Thanks for the great feedback and bug. I agree with your conment about spacebar to swim, we wanted to change it. Unfortunately, by the time we could it was very late in the jam and we considered the change too risky.  Glad you had a great time!