The biggest advice would be to have each interaction be clear to the player (what we’re taking pictures of), cause there was only a few that I actually noticed. Like, when you take a picture of a table, the game could have dialogue of the character talking about it: “Wow, this table is old. But this stain… was someone here recently?”. Having dialogue for the different rooms we come across would also be great. Since this is a narrative game, it’s best to really lean into the story, characters, etc. It also lets you build tension to make for a scarier payoff.