Thank youu~ We tried our best not to but we locked the doors hoping to not have that issue, it was a cheap tactic and with the time we have left..... well.. Do you have an advice how we can improve this?
The biggest advice would be to have each interaction be clear to the player (what we’re taking pictures of), cause there was only a few that I actually noticed. Like, when you take a picture of a table, the game could have dialogue of the character talking about it: “Wow, this table is old. But this stain… was someone here recently?”. Having dialogue for the different rooms we come across would also be great. Since this is a narrative game, it’s best to really lean into the story, characters, etc. It also lets you build tension to make for a scarier payoff.