Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Thank youu~ We tried our best not to but we locked the doors hoping to not have that issue, it was a cheap tactic and with the time we have left..... well.. Do you have an advice how we can improve this?

(+1)

The biggest advice would be to have each interaction be clear to the player (what we’re taking pictures of), cause there was only a few that I actually noticed. Like, when you take a picture of a table, the game could have dialogue of the character talking about it: “Wow, this table is old. But this stain… was someone here recently?”. Having dialogue for the different rooms we come across would also be great. Since this is a narrative game, it’s best to really lean into the story, characters, etc. It also lets you build tension to make for a scarier payoff.

(+1)

You're right, i guess it kinda flew out of our minds during the creation and just focused on publishing it on time, I think this called user feedback? I have heard of this before on one of GMTK videos, I'm not sure but still thanks for the advice man I really appreciate it ヾ(≧▽≦*)o