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So, I figured out the patterns for the code locks. But then it just gets vile. I'm fine with drawing amogus for the 50th time, I figured out how to rotate the valves, and after speedrunning through all that I only have 1 section of O2 gauge left for the labyrinth section, and I don't really have any time left to navigate it and find the exit.

Maybe it's just a skill issue, but I didn't have the perseverance to finish the game, I rage quit at my 5th attempt at passing the labyrinth in the ducts.

But there's a lot of great stuff in this game: it looks really nice, environment is chunky and nicely textured, there's some good lighting. Really like how displays look, with static and all that.

Interface design is great, and main menu looks top notch.

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Sorry! something to note is that you can refill your 02 Gauge by interacting with the canister, we didn't really make that clear, in my eyes you beat the game! thanks for taking the time out of your day to play it!

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Oh, it's my bad then. Should've figured this out, this would certainly make it a lot easier!

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Nono! its a common problem you did great!

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So, I returned to the game and this time made it to the end!
I have to say knowing that I can resupply with oxygen really turned this game around for me. Now I could explore the ducts AND leave for a resupply when needed. This created some really tense moments where I wasn't sure I had enough air for a return trip, and in the end I had to rush blindly forward in hopes of reaching the end this one time, and it turned out the right way, I jumped down and scrambled to the canister - this felt really great.

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Yay! im glad that made the game more fun! those tense moments were what we where going for! thanks for giving us another chance