Darn cool. I hope you do write more on the development part of it later, like you mentioned.
That's definitely the elephant in the room when it comes to these PS1/N64 era retro attempts, or meta "cursed" games. Though it's much much harder to actually 1 to 1 emulate the software and how those games were actually made, especially as a solo dev. Though I absolutely do not fault devs for using modern software to make those, since it's the most practical way, even if the actual software of the era adds a great deal of soul to it.