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(3 edits)

Ah $@#%, Here we go again.

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Suggestions:

1: Refactor auto click upgrade to only be active while holding down click/tap, instead of always, and have a green bar for ‘energy’ that recharges while not auto clicking (Just the first part would be nice)

2: Implement regular autoclicker implementation (This really isn’t needed to be honest…)

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Potential bugs:

Blocks stop the swipe gesture - I’m unsure if this is intended or not, but swiping on blocks does nothing. Swiping on the background does scroll, however.

Some “immortal” blocks - Almost definitely a bug. This guy right here just cannot be broken. It seems like a problem of this pickaxe icon above it.

Some extra info: No minions purchased, OS: Windows, No prestiges yet image.png

I WILL COME BACK WITH A REPLY WITH MORE, THIS IS JUST AFTER A FEW MINUTES. THIS IS COOL SO FAR THO!

The REPLY!

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Review

Solid update. Removing the random upgrades for the miners is nice, the prestige is awesome. The auto click upgrade is great. Thank you for implementing the swipe to scroll! (unless it was there all along and I’m crazy!) Keep it up, this is great. Now allow me to yap.

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Potential issues

Prestige menu specific

This probably shouldn’t be -1 image.png

The animation of the spin on tooltips is definitely WAY too much visually… especially on large displays.

Bought upgrades should be distinguishable from buyable upgrades (ie locked = black, buyable = red, bought = green)

An emerald (I think that’s what the currency is right?) display, smaller and below the coin display

Other:

The minion count upgrade is incorrect occasionally (It will say 3 >> 5 then upgrading makes it go 4 >> 6, for example) ₊˚ ✧ ━━━━⊱⋆⊰━━━━ ✧ ₊˚

Suggestions

Dirt, stone, and so on should have a small value imo. Like 1 from dirt, 3 from stone. I think it would increase the engagement and lil dopamine rush from the coins more.

The blocks could also shrink from damage some, kind of like how they do in the click animation at first? This might be annoying to implement, so don’t sweat it if you don’t wanna.

Add some deadzone to the scroll so clicking and moving from ore to ore at the same time isn’t potentially gonna scroll. Something like 50 deadzone. If you’re using a scroll container directly, you can implement it easily. If it’s your own system… let me know, cause I have code for that kind of thing just lying around for some reason :)

Once you prestige once, you should be able to access the menu to view your upgrades whenever you want.

This one’s a big option but with the prestige, I think saving and loading is a worthy investment. ₊˚ ✧ ━━━━⊱⋆⊰━━━━ ✧ ₊˚

(2 edits)

You got some really good ideas ! This will definitely improve the overall game :)))

I think the ones that I will stick with are:

  • Refactor auto-click to hold
  • Fewer animations. like you said, maybe it’s too much, and it really can cause some bugs
  • Fix bugs (obviously xD)
  • Access prestige tree all the time
  • Try saving and loading (not sure if I can pull this one off, never tried this)
  • Small reward for standard blocks
  • Not sure how I’m gonna fix the scroll, but I get the idea. will think of something

Overall, I really liked all these new ideas. I really think this will add a lot of value to the game. I'm very grateful !

I'll definitely bother you next month haha. Thanks !!!