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(1 edit) (+1)

Hey - thanks for the feedback - much appreciated.

There was a pause function, but I hadn't realised I seem to have switched it off while working on other bits, will re-instate this ability with the next build - thanks for picking this up!

I'm focussing on the editor / camera at the moment as this seems to be the area most folk give feedback on. I'll add in controls (like Q and E) for height adjustment of course. There's also a camera movement smoothness issue when the structures are larger which I've been looking into.

Just for future reference there are some help documents within the game, if you click the green question mark at the top left of the screen it will toggle help text relating to wherever you are - so if in the editor it will list editor commands etc.

I could look into the speed of the fire propagation as well. At the minute you can toggle between nothing flammable / some flammable / all flammable - but I could introduce a slider for speed of fire.

A downside to this is that challenge levels will look to see if all fire is out before deciding if the destruction is sufficient - so if the fire spreads very slowly you could be waiting a while before getting the outcome.

Once again, thank you very much for both taking the time to have a look and also providing feedback afterwards. I really appreciate it!

Mark (Wildebeest Games)

(1 edit)

Oh, that was quick, nice. Thank you for being fast that tells a lot already. 

Actually I do found the issue with camera movement on my bridge apparently yeah, though speaking of it appears right now the game isn't optimized enough to actually hold such structures, at least in Detonate V1.2 I was able to easily build it. I mean, already lagging beyond any usability, so guess just need to wait. What is the limit anyways currently on that? Would be useful to know such.


And apparently no I? At least I never saw any editor specific documents in there so probably might at least check as well? 


Downside.. I mean, people still playing Sandbox so if they want to they can set it to whatever, I mean, they do so. Or maybe go as far as making this a setting for the map. It will solve this automatically I guess. 


Another thing I noticed is that a destructuble light pole can only stay at 45 degree angles and can't be attached to anything, making it just a useless stick, might want to check on that as well, maybe while at it add a bit of destruction to it, just it is useful and probably will be near builds so imagine just a flying wooden stick which annihilates cables or something close to the actual building.


If cars should weigh that much by the way? I set like around 12 of them on the default bridge and it started to struggle to hold itself. Also about cars they have no physics in water just as if it doesn't exist. Just noting.


Once again though thank you for a quick reply and the fact I actually helped. I am sure that even just a bit of optimization would make it even on this state a great game, especially with the devs like you, thank you.


(Sorry if anything seems off, English isn't my first language, but nothing bad is meant here.)

(+1)

Actually another idea is I just realized it is a struggle to work with those big world tiles because you can't choose them at once like parts. So you need to manually move every one of them and change textures individually as well. So maybe add ability to choose them as well, both change of height (with a fix of the fact that if they are too far apart than you will be able to see missing texture because the tile is so high up) and textures. And the ctrl + shift like in Paint.net to choose individual parts as a group instead of just 1 crowd is also would be nice.