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Thanks for the feedback! I'll defenently make a Prop addon for the sdk, however I am unsure about if the sdk would work on android as the sdk is designed to run on a windows pc, however it has been made with low end hardware in mind.

I'll see what i can do about making a android version of the SDK, but it would be limited due to what i can and can't read from non .pck files.

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Thank you vary much. It would be amazing if we could use the SDK on android godot to build mods. I don't have a pc so it would be amazing.

hey, not sure if you're still interested. but I found out that if you manually build the .pck in the godot editor and place it in the folder you create for mods (Should have one  .gd scripts and a .png) you can turn it into a .zip and it becomes a usable mod