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(+1)

Very cool idea, and very original ๐Ÿ˜„ My comments and questions:

  1. I was going to ask if the Home/Exile were Father/Demigod, as I first I thought the Home/Exile sheets were missing. Then I saw your comment, doh!
  2. The mechanics with throwing the coin and such I could only understand with the image. Great that you made that explanation image, but even better if you put it where you explain that mechanic! Also, that mechanic almost felt like taken from a party game? Not necessarily a bad thing, but very surprising!
  3. It says that the hint/question on the route is used to describe the found place, but most of the questions don't seem to have any connection to the place they arrived at? Am I misunderstanding something?
  4. What does it mean to choose from ship, crew, supply, hubris, or memories, in "Land in sight!"? As in, what is the implication or what difference does it make? Is the player supposed to tick one of the boxes when one is chosen?
  5. Is "Memories of home" = "Nostalgia"? Also, why doesn't "Hubris" appear in the Unknown list, can't they choose it? Also, is maybe the Unknown player who ticks one of the boxes?
  6. Writing everything in uppercase was probably a bad idea ๐Ÿ˜ฉ
  7. I have to admit I had lots of problems understanding the text and the rules ๐Ÿ™ In fact, I didn't even manage to finish reading through. They were too many things that I didn't understand so I had the impression that finishing the text wouldn't make any difference. I don't think it was so much your English, but the inconsistent names, possibly the structure of the text, and the visual structure of the character sheet. I didn't understand the relationships between elements or how they impacted the story, the gameplay, or players' decisions ๐Ÿ™
  8. A full example definitely would have helped a lot! Not necessarily a full game of course, but at least one full round.
(+1)

Thank you for the review, I really need them. In short, I'm paying all the mistake I made because of the fact that I'm new to this world, and it's my first game at all. So, yes, bad choice about the font and the structure, I agree.

1. Yep! ^^

2. I'll do that, thanks! I didn't take from a party game, but it's party-like, similar to ... Dungeon Fighter? If i remember well. I wanted it to be fun, and add a little dexterity game.

3. What I meant is that it should give hints to the Unknown. For example, if I say "the food was stolen by harpies", the player may use this to think a similar danger on the island, but it's not mandatory, it's firstly to narrate about the time on the sea.

4. The resource you choose is the one you can gain if you are succesfull against the danger, it is why you are stopping on that island (you need water/wood/rest....).

5. Memories from Home is a one-shot mechanics to "heal" all your nostalgia, without any danger on the island. Is a recovery.  Hubris is a resource the hero can choose, but instead of gaining point on track he can avoid to lose nostalgia point he bet in the trial.

6/7. Yeah, I'm sorry.

8. I'll add one after the jam!

(+1)

Thanks for the quick answers! Aha, some things are clearer now.

Congrats for your first game BTW! This game has a lot of potential and it's very original, I hope you polish it a bit so it reaches a wider audience ๐Ÿ˜„