The visuals are nice, had some problems with differentiate which is stone and iron etc.
After grabbing a lot of resources and crafting my sword, just to throw it at a dude, who then hits me once so that i die instantly wasn`t very satisfying.
I think the player should not "die" when touched by one enemy once.
Game lacks some adventurous music.
And after the tenth time, i dont want to be asked if i want to go on an adventure or stay here...
If you change the gameplay loop a bit, maybe just give the player a basic weapon while still let him throw the resources at enemys, it might be more fun.