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Okay, so I really like the atmosphere of this game. You hit the ambience perfectly with this. I think if there was more of a narrative to go along with it, this would be nearly perfect. However, I think the maze area needs something to help players navigate, or at least something to break up the monotony so it doesn't feel so aimless. I also am not sure if it's a bug or not, but the second key in the maze kept spawning over a giant pit that I couldn't reach and no other ones would appear anywhere else. I'm not sure HOW to get it, since there's no jumping and falling into the pit only resets the day (but not where the key spawns). I've probably spent half an hour in the maze searching for any other keys, which is why I'm wondering if it's a bug. If not, I will definitely give it another go because I want to know how this game is supposed to end. 

In any case, this has really good bones. It really made me miss a lot of the psx horror games I used to play.

Thank you very much! I wanted the player to feel "lost" while in the maze, but I didnt want it to get a bit repetitive. Thank you for your feedback :) The key spawning over a giant pit is a "puzzle" (there is a lever a couple meters away which creates a way to the key)

I admit the maze could've needed some kind of guidance (for example sounds to hint the way) but I simply didnt think of it. I will keep this in mind for my next works!!


Thank you and every one else <3 It means a lot to me if people play my games :)))))