Thank you so much! Designing rules according to what the game is trying to underscore is an idea I picked up from the RPG Design Patterns book. People too easily forget that the average fantasy system made to support murderhobos slaughtering goblins is very, very political. And that's a problem.
That's something I think about a lot too. It's why I settled on robots for my game, and then making them physical versions of online bots kind of sprang from that. It's a superficial theme for now, but I hope to build on it.