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Rip

Glad it wasnt that big of a problem though, considering Kredyn resolved it quite quickly, or so it appears

Yeah should have been pretty simple to fix, think they just had to recompile everything on the fixed version of Unity. Still annoying for devs to have to deal with it and theoretically possible they could have needed to fix a few things if something on the new version of Unity caused any bugs. There was also a way to fix the old version, if needed I believe. Not sure you care but that was my understanding - if you are curious Unity's website has all the details on the issue but it is kind of technical.