Yeah should have been pretty simple to fix, think they just had to recompile everything on the fixed version of Unity. Still annoying for devs to have to deal with it and theoretically possible they could have needed to fix a few things if something on the new version of Unity caused any bugs. There was also a way to fix the old version, if needed I believe. Not sure you care but that was my understanding - if you are curious Unity's website has all the details on the issue but it is kind of technical.
Jwright989
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No worries, just didn't want you stuck trying to make money with low-efficiency methods since that would slow down progression a bit for some of the "big-ticket" items you need to buy in-game if you had not already done so.
Agreed that some of the baseline crops could possibly get some adjustments although maybe they will get some type of alternative use later in the game. You would think the girls would need a specialized diet or something to increase their milk quality or quantity or something. Cheers.
Your math is way, way off on the cooperative. Since you don't pay tax on cooperative orders it is categorically better than selling those items individually. It is 2-5 times as time efficient to complete cooperative orders than to just sell crops. That said, it can be annoying to build up the supplies for cooperative orders initially. Late game crops, imo exist entirely as a way to complete cooperative orders and cooperative orders are extremely good for money making, probably the best in the game. Cheese is easier though imo once you have it unlocked for steady funding at least.
If you had sold the crops for your order individually your actually received price per unit is around $2.94 per unit after tax. Selling to the cooperative for that order gives you a whopping $5.36 per unit - basically double. Once you complete your first cooperative order and can continue to grow crops on a rotation, you will be rich for the rest of the game.
I got lucky while double checking this and got an order for 25 radishe to further prove this point, the order was:
25 Radishe for 127.75. If you just sold 25 Radishe (ignoring that this isn't actually possible in-game since you have to sell in batches of 100) you would receive around $25 total after tax (assuming $2 per unit and tax of around 50% which is where it is in my game) or $1.00 per unit. Selling to the cooperative is around $5.11 per unit - more than 5 times as much. I'm too lazy to do the per-turn calculations but the cooperative is probably always around 2 times as efficient, at a minimum, for the number of crops sold and as such will always be the best way to make money.
It's pretty wonky tbh in the Unity build. Easiest recommendation I can give you is early on explore the ice area of the secret garden to get a couple of the "Moth" tentacles - with their heart bonus active they take basically no damage. Put a ranged tentacle behind them and you should be all set, fill the rest of your roster with whatever I usually just use the basic butanga or whatever it is called. From there go to the north area and get a "Red Lion" slime. Literally replace your entire roster with those and you should be able to steamroll most of the map with their heart bonuses active, not even joking that is what I did and it works great. Some places it doesn't work but it's a good starter kit to get some exploring done and collect some other slimes and get used to the system.