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Fun once you get going! And the puzzles ideas are unique. My suggestion is it would've been even more engaging if the game leaned more towards puzzle and reduced the tightness of the jump avoiding rage quitting.

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Hey, thanks a lot for playing and giving your feedback!
Point taken; my original intention was to keep some of Flappy Bird's original rage-bait and mix it with creative Portal-like puzzles, but I'll certainly experiment with leaning more towards the puzzle aspect and see how that affects the experience. Thanks!