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I really liked the game, however, the biggest issue for me is how the game encourages save scumming a bit too much in order to progress to depth 200 and for the various dialogue options. Another issue I had is that it was optimal to take the trinket at the start instead of the armor or weapon since you can get both of them without fighting any enemies.

I really liked the angel boss and how it interacts with you even even when your in your inventory though I feel that it might be annoying if implemented in the full game, for better or worse. After it dies though the rest of the game isn't too difficult. Bleeding seemed to be a bit too prevalent, would have been nice if confusion or poison were also more common.

having every human also have the ability to revive like yourself is really cool and shows that your not all that special going down to the depths and having different humans interacting with you like the spearman throwing spears at you as you try to get closer would be a great idea. It's also funny that the only reason you revive is cause the shopkeeper wants your money.

I ended up doing pretty much everything except finding the ax shaped thing for the first floor, might have to get the guardian to open it or something.

Thank you for your feedback! You pointed out some pretty interesting things, I'll do my best to improve the experience