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Hello! We're looking for our 4th team member on a revshare project called Whoopie, an Unreal 2D HD game.

Since I'm a tech artist, 3D artist, UI artist, and 2D artist, I'd like to work with someone who has my back and contributes a significant amount to the project per week. Either 2D or 3D. The type of 3D artist we need is a polycount 3D organic props artist, someone who's okay with making their own props, but also comfortable processing existing fbx to add custom unreal colliders and arranging UVs according to custom materials.

Above is an example of a UV material which is a simple palette based texture, transposed images and noise textures are then added in the Engine.

Here is another example, this time showing the use of blurred lines between the palette colors that allows us to make a gradient. This one also shows simple custom Unreal collisions made in Blender.

As you can see, the polycount is incredibly low, the palettes are meant to dramatically reduce the need for large additional textures, and the shapes are meant to evoke Disney with both hard edges and soft organic flows.

We also have transition actors built in so the models will be switched at critical story moments. This happens for both 2D and 3D assets. While the 2D shapes follow closer to their shapes (like reskins), the 3D assets just need to have the same general curved motions and be approximately the same size.

If you're interested in the project, please let me know!
discord: ludicrousbiscuit