congrats on releasing such a big project! i love a sandbox civ management type game, and the idle/incremental elements are a really fun and natural addition to the genre. i think a lot of us love those genres (i know i check the management tag and the idle tag for new games regularly), so i imagine you might get some strong criticism from people who are comparing it to the game of their dreams. anyway, just wanted to encourage say—there is a lot of good stuff in here! it's a pretty ambitious project and i think most of what you have works well. (fwiw i didn't mind the tutorials lol)
I think my biggest request would be some more balanced recovery mechanics? I keep getting too excited about researching things, accidentally running out of food or fire, and then I pretty quickly have to click the free all pop button and watch my population dwindle until it's small enough to live off the few resources left after the death spiral. sometimes i tried to rebalance my workers for a while before admitting defeat and freeing all, but I haven't been able to manage it successfully. maybe some kind of supply & demand visualization would help players rebalance things more intuitively? it took me a while to even realize that the research is what was sucking up my resources. idk, just brainstorming.