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congrats on releasing such a big project! i love a sandbox civ management type game, and the idle/incremental elements are a really fun and natural addition to the genre. i think a lot of us love those genres (i know i check the management tag and the idle tag for new games regularly), so i imagine you might get some strong criticism from people who are comparing it to the game of their dreams. anyway, just wanted to encourage say—there is a lot of good stuff in here! it's a pretty ambitious project and i think most of what you have works well. (fwiw i didn't mind the tutorials lol)

I think my biggest request would be some more balanced recovery mechanics? I keep getting too excited about researching things, accidentally running out of food or fire, and then I pretty quickly have to click the free all pop button and watch my population dwindle until it's small enough to live off the few resources left after the death spiral. sometimes i tried to rebalance my workers for a while before admitting defeat and freeing all, but I haven't been able to manage it successfully. maybe some kind of supply & demand visualization would help players rebalance things more intuitively? it took me a while to even realize that the research is what was sucking up my resources. idk, just brainstorming.

Hey, thank you very much for positive feedback!

Regarding your suggestion, yeah, this is a big point of discussion usually, where it either works completely fine, or completely screws you over. Everyone encounters at least one death spiral at least once, and that is by design, I really wanted everyone to get that "gotcha" moment where they see that the usual approach of clicking the + button doesn't work, but I think most of my negative reviews on google play come exactly from this mechanic lol. What I can tell you is that pretty much everyone stops having these moments at some point when they keep playing, or at least that's what I gathered from people who actively discuss with me on discord.

For now there are two things that can help you a bit, there's "Show Details" button, that shows your stockpile sizes, how much you produces vs consume and how fast your stockpile will run out, so that can help with planning. Second is the "Consumption" button, this should have the functionality you described, it shows separately how much resources are consumed by Research, Military and Production respectively, this should make it a bit more bearable I hope!