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I don't know how I'd implement that well. My current idea is to string together the games of Scoundrel into a sort of roguelike. Maybe a deckbuilder of some kind, but I'm not sure how I'd incentivize putting enemies into your deck

update: I've been thinking on it, I could put a required score you need to reach. Enemies killed give score, so you need them in your deck

yep, that'd work

im almost done with a prototype if you'd like to test it. 

i'd love to

im almost done, ill release the demo on itch tomorrow

I forgot to release it. Ill get it out tmr with some bug fixes plus QOL

It was released today. Make sure to leave any feedback you have on it.