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Update #2 - 21.05.2020

1. Added 4 new items

2. Player now changes color depending on picked up items


3. You no longer throw your sword, you uhhh... shoot the sword? It came out very not intuitive in playtesting and this system is just way more fun. Also it uses chi as it is very op without it.


4. Added some fading between scenes


5. Misc:

     -Damage is now calculated by rotation difference rather that rigidbody velocity, it was very inconsistent

     -Enemies have smoother movement

     -Added more rooms to second level