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This flight model is SO MUCH better than the arcady one. It just made no sense how jet fighter turned into a 0.5 ton biplane after slowing down to 200kt. Insane control surfaces lock at high speeds was hella annoying  aswell. The whole dogfight essentially was all about being as slow as and using engine only when enemy tries to run, to get yourself in the super maneuverability state and then getting on the enemy killing him, while the AI had 0 chances of doing absolutely anything to counter this(even when outnumbering a player 5 to 1!!), which combined with complete lack of sense turned the game into a super boring point&click adventure and was not fun AT ALL. With this FM however everything is many times better and dogfights actually have a right to be called dogfights.

Although of course it isn't perfect. Two biggest issues i've noticed through out the testing are:
1) glitchy pitch on the mig21 (often when doing the high alpha turns plane suddenly pushes its nose down HARD. so hard that it often results in negative AoA and then no pitch response whatsoever for couple seconds)
feels like a damping issue, but i'm not sure.
2) rudder feels super weak and unresponsive. 

The conclusion is - undoubtedly stick with this FM. Even taking into account that it has issues and needs to be worked on, it is already completely superior to the arcady one in every way. Don't abandon it just because some people, who have little idea about how airplanes actually work, find it too hard.

This is great feedback. Thanks for writing!