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This past week I focused on several fixes that were already planned for release, but I decided to push them early to improve the demo experience.

One of the biggest updates is a new blue flash overlay to indicate when an enemy is vulnerable to a front stab, this should make combat feedback much clearer. I’ve also added a new VFX that triggers when an enemy is defeated to further improve combat feedback, along with a green visual cue when picking up healing items.

Thanks to various gameplay videos, I’ve been able to spot and polish several small details as well.

Even though the demo isn’t among the most popular ones out there, I’m genuinely happy with the progress, creating a game like this in my free time is already a challenge, and just having it out there means a lot to me.