PLEASE READ How to Play:
Move: A/D or ←/→
Mix colors: Click two primaries in the Mix UI (or use the two-click auto-mix) to create a secondary in the Mix slot.
Goal: Reach the gate. Restoring color as you solve each level.
- Red – Bounce Pad: strong upward launch.
- Blue – Glide Pad: small hop and you glide (low gravity) until landing.
- Yellow – Time Pad: while you stand on it, slows obstacles in pulses (slow → back to normal → slow again).
Mixing (what combines to what)
- Blue + Yellow → Green
- Red + Yellow → Orange
- Red + Blue → Purple
Secondary Colors (mix powers)
- Purple – Teleport Link: place two endpoints per mix; entering one warps you to the other (with a tiny exit boost and loop protection).
- Green – Air-Jump Pad: grants 1 air jump (double-jump) until you land; gives a small pop on touch.
- Orange – Dash Pad: dashes you horizontally in the direction you traverse the pad (left→right dashes right, etc.).
Tips
- The ghost preview tints to match your selection;
- Placing a pad consumes one orb (or one mix).
- You can keep editing your placements—think ahead and chain powers (e.g., Blue → Red to lower gravity then jump).
Reset: R (or touch a hazard).
Pause: Esc.