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PLEASE READ How to Play:

Move: A/D or ←/→


  • Mix colors: Click two primaries in the Mix UI (or use the two-click auto-mix) to create a secondary in the Mix slot.

  • Goal: Reach the gate. Restoring color as you solve each level.

  • Primary Colors (orbs → pads)
    • Red – Bounce Pad: strong upward launch.
    • Blue – Glide Pad: small hop and you glide (low gravity) until landing.
    • Yellow – Time Pad: while you stand on it, slows obstacles in pulses (slow → back to normal → slow again).

    Mixing (what combines to what)

    • Blue + Yellow → Green
    • Red + Yellow → Orange
    • Red + Blue → Purple

    Secondary Colors (mix powers)

    • Purple – Teleport Link: place two endpoints per mix; entering one warps you to the other (with a tiny exit boost and loop protection).
    • Green – Air-Jump Pad: grants 1 air jump (double-jump) until you land; gives a small pop on touch.
    • Orange – Dash Paddashes you horizontally in the direction you traverse the pad (left→right dashes right, etc.).

    Tips

    • The ghost preview tints to match your selection;
    • Placing a pad consumes one orb (or one mix).
    • You can keep editing your placements—think ahead and chain powers (e.g., Blue → Red to lower gravity then jump).

    Reset: R (or touch a hazard).

  • Pause: Esc.