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Nice job! I liked the monster style and sound design, it's increase immerse. But unfortunately idea with flashlight isn't working correctly.  At first I thought I should light my flashlighter in monster direction, but  realized the system don't care what direction my light is going, I can just double LMB click in random direction and monster disappear. Additional to this fact I can see all the level and monster without flashlighter. It's killing idea of battery ressourse. Maybe you should try to use more time of directional lighting on the monster to kill it (Like it was in Alan Wake). And decrease visibility area arround player when flashlighter is off. And maybe spawn the monster in random point, cuz I always known where is him)

Though good work. Thanks!

Thank you for the feedback!