I enjoyed the delivery of the story: I think creating the "feel" was a really important part here, added a lot to the experience, and made me return after the two endings to get a third one (a secret would stay the secret, at least for now).
Liked how you approached the worldbuilding: small details here and there, allowing to fill the gaps, it worked quite beautifully. (And reading about the neighbour countries indeed gave me that vibe of Suzerain - a fellow enjoyer here).
I would add that I don't think I always have a good understanding how to swing the "audience" one or another direction - relying more on trial and error. Sometimes it could be self-obvious (hey, that had a Star in it, get it?), but sometimes it would rely on more nuanced tags that are not that easy to recipher. Same goes for a puzzle, where even after getting a Scissor ending I don't quite know if I got the logic right.
Thanks for your work!