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I might need to look into how to adjust animations in RPG Maker. All the current spells use default RPG Maker animations as, truthfully, I'm not much of an animator myself - I've just begun to dip my toes with animating the scenes in this game. Adjusting animations the way I'm supposed to in RPG Maker is as of yet beyond me... but we'll see if I can change that!

My hope is I can get back to this project around January, possibly with new content around February or March for patrons? It depends on how quickly I can get work done for Violet Witch Trials... and if I can get anything done during December, busy time with family that it is. Please do stay tuned!