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In this time loop game, the "approach" you take in each situation you encounter will affect both how the story unfolds and the hand of cards you have to play with. The game allows for the player to make intentional, strategic choices while dynamically expanding or narrowing their field of options (in sometimes surprising ways) in response to their actions. This constraint of having a limited number of cards for each "approach" was an interesting mechanic and seemed well-implemented. The story itself was fun and vividly written.

Once I got the gist of what was happening in the story, my actions were pretty focused on achieving the ending I wanted (even though I am pretty sure it was the "bad" ending 😅).  Perhaps this was just the result of my choices unintentionally leading to an inefficient pathway through the game, but reaching a conclusion took quite a bit longer than I expected. I would've appreciated it if I had been allowed to (or able to?) reach a conclusion in fewer loops, and/or if the content within each subsequent loop had been truncated in some way so that you can effectively fast-track through repeated material to the decision points. (Each loop contains a substantial amount of prose to click through, and several actions that need to be taken.)

Regardless, this game was well-written, well-made, and a really substantial accomplishment for a short jam!

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I agree with your points: though we didn't want to change the text on consequent loops (as the character only has a hint that it happens again) we've overlooked the experience of replaying a loop after loop for the player that wouldn't want to miss anything new. Definitely something to improve after the jam if we'll get to it.

In terms of "how long you're allowed to" - it's a bit differs from ending to ending. The one that, I think, you went for - indeed, required Loop 3(4?) to be able to pull it off, as it's not a conventional one, and the narrative was relying on it as well. While two other endings can be achieved on the first actual restart of the loop, as long as you know what to do - and that's some tricky nuance, haha. 
But yup, that's something we just didn't have time to nail down, and where the player's feedback would be so crucial as well.

Thanks for playing and the good words!