In this time loop game, the "approach" you take in each situation you encounter will affect both how the story unfolds and the hand of cards you have to play with. The game allows for the player to make intentional, strategic choices while dynamically expanding or narrowing their field of options (in sometimes surprising ways) in response to their actions. This constraint of having a limited number of cards for each "approach" was an interesting mechanic and seemed well-implemented. The story itself was fun and vividly written.
Once I got the gist of what was happening in the story, my actions were pretty focused on achieving the ending I wanted (even though I am pretty sure it was the "bad" ending 😅). Perhaps this was just the result of my choices unintentionally leading to an inefficient pathway through the game, but reaching a conclusion took quite a bit longer than I expected. I would've appreciated it if I had been allowed to (or able to?) reach a conclusion in fewer loops, and/or if the content within each subsequent loop had been truncated in some way so that you can effectively fast-track through repeated material to the decision points. (Each loop contains a substantial amount of prose to click through, and several actions that need to be taken.)
Regardless, this game was well-written, well-made, and a really substantial accomplishment for a short jam!