We're collating feedback and questions from the first edition of the book, and would love to know if it's covered the majority of problems or challenges small developers might face with regards to their marketing.
So, for anybody that's released a game on Itch.io - or anywhere else - what's been your biggest challenge on the marketing side of the fence? Where have you tried (and failed) to get traction? What's proving your biggest obstacles?
Answers will contribute towards future posts and updates!