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Glad you liked. Hmm yeah the monster ignores the flashlight if its close enough, didn’t want people to be able to get too close to it, but it does make it pretty inconsistent, so maybe getting rid of that helps. I’d want to keep the game without UI so I don’t think I’d go the limited uses route. Maybe a flashbang that shows the whole screen for a second and stuns the monster, but you lose the flashlight completely untill it reloads. In the middle of other projects right now but I’ll see if I update, a flashbang could be a pretty fun mechanic. Thanks for the feedback!