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(+1)

and we are at 3 weeks since the last update
I mostly spent the time tightening up stuff

so I figured I should replace the old shotgun sound and this led to a bunch of other changes
and I remodelled some of the guns

now the rocket launcher feels like it got a hd udpdate - yet its the same high res model ๐Ÿค”


also I did some optimising this time by only baking and modelling the visible parts 
turns out being lazy and optimising goes hand in hand  ๐Ÿ‘€


the shotgun looks much more neat now


and the machine gun now looks like it means business  ๐Ÿค”


on problem with baking these characters is the lighting
I lost count how many times I rebaked this gal
problem with monochrome is they look very flat from far
this is a problem if you want players to notice them easily  
up close is fine but turns out you only see them up close very rarely
as these gals are always on the move ๐Ÿค”


the solution was to go for the old trick  or orange-blue  lightning  - this really brings out the shapes of black stuff
and this was inspired by checking how people light up their alien toys - which being full black usually have the same problem ๐Ÿค”


now I have to rebake all characters though
this new wall head was remodelled recently
and already in for a rebake


I'm being more lazy with lava and other damaging floors
but they still give me a lot of work 
for these mouths I had to write a tool from scratch to generate the animated texture ๐Ÿ‘€


and finally here is a puzzle that got cut from zortch 1 involving getting large balls to a goal
so far I got one area where I want to use them - and that is why they look like giant billiard balls ๐Ÿค”

until next time! ๐Ÿ‘‹