and we are at 3 weeks since the last update
I mostly spent the time tightening up stuff
so I figured I should replace the old shotgun sound and this led to a bunch of other changes
and I remodelled some of the guns
now the rocket launcher feels like it got a hd udpdate - yet its the same high res model ๐ค
also I did some optimising this time by only baking and modelling the visible parts
turns out being lazy and optimising goes hand in hand ๐
the shotgun looks much more neat now
and the machine gun now looks like it means business ๐ค
on problem with baking these characters is the lighting
I lost count how many times I rebaked this gal
problem with monochrome is they look very flat from far
this is a problem if you want players to notice them easily
up close is fine but turns out you only see them up close very rarely
as these gals are always on the move ๐ค
the solution was to go for the old trick or orange-blue lightning - this really brings out the shapes of black stuff
and this was inspired by checking how people light up their alien toys - which being full black usually have the same problem ๐ค
now I have to rebake all characters though
this new wall head was remodelled recently
and already in for a rebake
I'm being more lazy with lava and other damaging floors
but they still give me a lot of work
for these mouths I had to write a tool from scratch to generate the animated texture ๐
and finally here is a puzzle that got cut from zortch 1 involving getting large balls to a goal
so far I got one area where I want to use them - and that is why they look like giant billiard balls ๐ค
until next time! ๐