this is exactly as described, so i must ask myself why i'm so surprised. i think it's such a unique mixture of puzzle and narrative that it feels like to satisfy either the other must be compromised, but that's not the case here. i really appreciate the restraint and focus on two easily parseable people and their relatively normal days. i could imagine this conceit being deployed in any number of game tropes and as a player getting bogged down in those tropes' expectations. sheepishly, i never solved the puzzle, but you'll have to believe me when i say that i saw the path. i can't even manage one person's daily schedule, my own schedule. let alone two. very nice work!