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The visuals are impressive, but the absence of time controls made the experience confusing as I was scrambling through the UI to figure out what was going on. Also it started the game with -15 humans? Since the time was still going at a visibly frenetic pace, I panicked and quit the game.

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A panic quit isn’t quite as bad as a rage quite, right?

The pace is slow, so no need to panic, there is plenty of time. But you make a very good point. With no tutorial and no obvious “settling in” period this can be unsettling.

Obviously starting with -15 humans is not the intention. We’ve not seen that in any of our (minimal) testing, but we did notice that the graph has a glitch resulting in it starting in the negatives. That may be what you saw. We’ll take a look at this in more detail.

Thank you for taking the time to give us feedback.

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No, it isn't as bad. The pace feels fast because the clock numbers fly, but also the sun cycle admirably rendered in shadows and colors does seem to race across the sky. Just a pause feature would be welcome. Quarter-pace, half-pace, double-pace and quad-pace features would be awesome, just to either enjoy the scenery in motion or to speed up the simulation.