I have to say that playing this entry wasn't fun. I thought the story was good, and the setting is interesting. I think that, just like with Hunted, this one hits the marks with the creature designs. But the biggest problems I've faced is in the actual combat. It isn't fun. It isn't fun AT ALL. I have no idea how to legitimately beat even the weaker enemies because they constantly heal to 100% every turn, so the only way I've been able to win is to wait until their stamina (or whatever the blue bar is) to get to 0, and then they're defeated automatically. That doesn't feel fair, since that means EVERY battle will take at least 5 turns before you get an auto-win for it. If there's some special way to do enough damage to prevent enemies from healing, it needs to be explained. Or enemies need to not keep healing, because that just frustrates a player and makes them feel like battles mean nothing.
On top of that, the fact that attacks can FAIL and that bosses can wander makes this almost unplayable to me. Combat already feels futile enough, so having to fail attacks continuously on bosses while having no other option made me wonder what the point even was. I actually ended up rage-quitting because the three bosses I found, I had to surrender to because I kept failing to hit them. I feel like there should be a strategy, and maybe I just missed some items or something, but the wandering bosses are unforgiving to the player in a way that makes me not want to play. Especially since I felt like it was just a prolonged game over when I did find them.
I also had a problem with how the text was displayed, because the game would scroll down and it would simply look like the game had frozen rather than the text scrolling slowly along the top. Visually, it looked good. But in terms of reading it, I eventually stopped interacting with things because I didn't want to deal with how the game kept scrolling and how slow the text was. And if I tried to press anything to make it scroll faster, it skipped the entire block of text so I couldn't read it. I think if combat were faster and more forgiving, I'd be a little less miffed about this. But the entire game just feels like a crawl that doesn't necessarily respect the player's time.
That all being said, I like the sci-fi atmosphere a LOT. I think it really works with the horror genre. But I think a lot of things need tweaking so that the player doesn't get so frustrated that they pass this up.