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(+1)

Being able to upgrade existing buildings/drones would be number 1 on my list, with clicking efficiency upgrades as number 2.
Otherwise, pie in the sky/scope creep idea, have a secondary game screen that's a planet map. Instead of building an HQ to end the level, you are building a launch pad to get to the next planet. With each planet completed continuing to contribute resources for unlocking new passive upgrades.