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Thanks for your feedback! I will also try to answer in detail point by point. 

1. Yes, indeed, at the moment there is very little information about Mary in the game. Right now, I'm focusing on the sandbox aspects of the game. I have some ideas for a simple storyline. Once I've implemented most of the features I've planned for the game, I'll start the main quest. Most likely, there won't be any complex plot twists, but some main goal for Mary will appear.

I can slightly lift the veil of secrecy about the main character's past: She had never been a slut walking half naked down the street before :) 

In general, I prefer to convey game lore through immersive methods, like in games like System Shock, Silent Hill, or even GTA (The game is a whole GTA parody). Basically, through notes and conversations with NPCs. I think this encourages exploration of the city and the search for secrets. I try to ensure that the attentive reader of the dialogues can piece together a picture of the city of San-Undress and the state as a whole, as well as what's happening in other cities. Frankly, this is what I enjoy working on most. 

Perhaps I'll add a small photo album to Mary's apartment to shed some light on her past.

2. I always read reviews of my game and have already encountered complaints about the lack of animations. Overall, this choice was deliberate, and I'll try to explain why: I don't like the way animations look in DAZ. Plus, they take much longer to make, and I wouldn't be able to keep up the pace of updates. Space savings are also a factor, as I plan to add a lot of content, and what's currently available isn't all there is. And in order to create a unique style from models used by thousands of other developers, I abandoned DAZ Locations, using low-poly models instead. In my opinion, the only good animations in DAZ are made by Darktoz, whom I respect a lot. For example, the wonderful game Star Periphery doesn't use any animations at all, and it looks amazing thanks to the work done on the final renders. In short, the man has taste. 

Well, the last aspect, I started working on this game more than a year ago and stupidly did not know how to best program animations in RPG Maker lol.