So yeah, this is really good! The audio and visuals are appealing, and the puzzles are pretty well-thought-out.
Maybe this is a just personal thing, (and I understand this would've been WAY out of scope for the jam,) but I wonder if this kind of gameplay could benefit from a non-linear level design. I could picture things like airdashing and hookshotting being fun to do, without having to worry about following a specific path, or set of actions.
IDK, I guess I'm just spitballing.
Either way, you've got a really solid platformer, with some unique mechanics. Good job!