I given it it's fair try, I got stuck on a wall and got fed up. The game was too awkward for me. The bug kinda ruined it for me. I did like the art but in places I felt some of the art could have been improved and because it was so dark I couldn't enjoy what you were showing me half the time I was trying to feel around the room because it was too dark. Honestly, try make your game more user friendly next time, if your user struggles to play your game they will likely get too frustrated like I did and not want to continue, I got the gist of it anyway, it was otherwise fun but the bug was just too much for me, I experienced something similar with the web version. What I liked was the atmosphere but I just grew annoyed that I couldn't move after getting stuck.
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I appreciate your feedback, I had to shrink the lighting and textures to allow for space so I could be uploaded to itch which in turn made the game extremely darker than it should originally be - the being stuck on a wall is a new issue which i believe has stemmed from the recent change to a soft lock, which in turn, has caused another soft lock🤦🏻♂️, I’ll try and get it sorted out before the Jam ends so anyone whose willing to, can give it another go and try to enjoy the game for how it should be played! - I will be recreating the project from scratch and creating a longer more polished version with an actual story after the Jam finishes! Regardless, I appreciate your feedback and will make sure the full version doesn’t have bug / issue!
Try and make the note pages not disappear, perhaps include the instructions as part of the game menu: you click a button and it takes you to the instructions then you click off the instructions and it takes you back to the main menu, a menu would give you an opportunity to set options, etc. I did bump up the rating a tad but with the state it was in originally it made the game difficult to experience, a game needs "some" light for it to be played, I can't play a video game in the dark I'm afraid it needs enough light so I can see a little more than just the candles on the floor, the problem is the game needs things to be obscure but not so dark you are struggling to move forward. Try increasing the player's vision just enough so they can see where they are standing you can still do scary as long as your player can see!