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(2 edits)

Ok, played for a bit now. Good game, and the sizes you can get is plain funny. Simple loop, obvious who this is aimed at, so I'll leave some pointers, suggestion and other things here.

(Obviously, I'm aware that this is basically just starting as a new game and production in videogames takes far longer than anyone would think.)

Environment:
- More variety in music, just a couple of other simple tracks or loops.
- More detailed areas, because most of them are just 'room with different colour'.

Characters:
- I'd suggest having a limiter on the sizes with a toggle. It was funny watching it at the start, but it was getting hard to see anything when a character was rapidly gaining mass and taking up most of the screen, hiding what to actually 'click'.
In other words, the numbers and 'stats' increase, but the character's size has a limit.

- Not needed, but a higher resolution for the characters would be good. Just gives you more to look at.

- I'd suggest the 'outline' setting to be a bit thinner on the characters, because it looks far thicker than it should.

- Minor expression changes. They're fine, just maybe a simple chance for the facial feature to change (probably just the mouth)


Gameplay:
- The whole using 'fluids' is clever, but I think it could just be used in a more industrial/automatic way, such as machines for the women too. Trying to juggle multiple characters with multiple timings, all while trying to do it one handed isn't easy.
I'd suggest the ability to do it manually with the characters be more of a choice, like a 'I want to see this' thing.

- An ability to stop time (which I think others have already mentioned).

- A simple zoom would be good, those areas can get big.

Bugs:
- FPS seemed to have a strong slowdown later on. Multiple characters and a few 'super big' characters seemed to cause some heavy slowdown. One time it just became smooth, but I don't know the cause. Removed all but 3 and it gave me good FPS again.
I've got a powerful PC, so if I had to guess it was just trying to run too much at once, like characters in other rooms.

- Sometimes when I switched rooms, the game would take some of the characters in the first room with me. Not clicking them or using the 'change room' room, they would just appear.

- Buying a new character, noticed one of the background characters was about to 'explode' and quickly backed out. The new character I just bought wasn't there and vanished, but the price of the next character was still higher.


Overall, this is a simply timekiller, but funnily enough has the groundwork of a tycoon game.

Good work and keep it up.

I'll be honest, I don't really have plans for massive overhauls. Just a couple more bugfixes, QoL and more visual detail for the rooms. This was meant to be a simple timekiller... for now I'm tired with updates, maybe in like half a year I can start considering automation and stuff.

Fair enough, just wanted to leave my thoughts.