Whilst i enjoyed the concept, the game lacked a means of dodging and blocking - this made levels unbeatable due to the level being swarmed with bullets. I think if given more time you could have made this less irritating to play and maybe gave the more unique attacks rather than slashing and shooting. As a start it looks okay though I felt you could have added more textures, I did not like the chess board tiles it made everything look so busy to look at. I think this comes down to a lack of time, but then again, I don't think a block or a dodge would be too hard to program especially if its a bullet hell style game.
Viewing post in R.I.P. and Tear jam comments
Hi, thanks for playing!
The thing is THERE IS A DODGE, BUT FOR SOME REASON THE DIALOG IN TUTORIAL ABOUT IT STOPPED WORKING. I don't know why. It's very strange. But that doesn't excuse the fact that we forgot to make an indicator on screen that there is an LShift button and you can press it.
Here is a proof that there is a dialog box after changing forms the first time. I hope we will find the reason for this bug...