Fun concept but not very user friendly and I think some of us will lose interest after a while, I got up to 3 bars in all before I lost interest. The controls are a bit too floaty for my liking everything is too dark (maybe a flashlight upgrade!?)
The tutorial is far too dialog heavy, I know you can skip it but this is the classic show don't tell thing people in movies fall into where they exposition dump too much: same for video games: helpful tip just include a small lit space that the player can use to get used to your controls: have them appear on a hud so you can see what keys to use without dialog then have the player act that out, you could make the whole dialog like a radio you see at the bottom of the screen for example.
If your tutorial requires me to rapid tap more than 8 times you've likely added too much dialog, keep the tutorial brief and to the point. When I play a game and I have to sit through 2 minutes of text scroll: it can get tiring.
The mining is too awkward and your controls are a bit too floaty, I understand what you were going for but you can add other upgrades to make the game seem more accessible.
I think for a game jam despite these problems it's good, but if there was more content before 5 for everything it otherwise feels the game was made far too long for me to commit to seeing if there was an ending.
As it was it was a fun game but was lacked content and maybe some quality of life features to make the game more playable and less difficult. Very occasionally I would crash into asteroids simply because they were not visible - if the player had more light to work with then I would overlook this, but given some players may already have poor vision it doesn't seem very user friendly to make them squint to see where the light source is.
I'd say it needs a little polish but otherwise good enough.