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(2 edits) (+1)

First off, great title! I totally loved the art and overall presentation. I also liked the simplicity of interacting with entities by walking into them.

Gameplay-wise, I felt like the flow never quite clicked for me. Either the player character moves too slowly, or the timer expires too quickly, making it feel like you don't really have a chance to evaluate enough graves. It felt very luck-based to me and hard to apply a specific strategy.

Instead of a short time limit, I would have preferred a longer limit with another form of pressure applied, such as a roaming enemy or enemies that you have to avoid while you dig. Also, it feels bad to accidentally potion an empty spot, and then watch as your time wastes away. An easy way to prevent that would be to make it so potions only work on graves,

Overall, I enjoyed deciphering the cause of death for each grave to assign potions, and the need for quick-decision making. I also really liked the retro vibes, environment art, and character designs.

Kudos to you for a unique and creative entry!

Thanks for playing! And I completely agree with the critiques. Because I didn't have time to add more complexity like guards and mini games to apply potions, I leaned more into the slower more deliberate gameplay. If I had an extra couple days I definitely would have liked to add more enemies. Thanks for taking the time to leave detailed feedback.