Well, dang. I did not think that a game jam game could hit me right in the feelings. You played it straight and pulled off some real emotional catharsis with your interpretation of the theme. Thank you for sharing this game with the world!
For feedback, there were really only two critiques I could find. The tone of the opening cutscene played it dead straight and to transition into the game to see "Mini-games Completed: 0/5" after talking about making the best of the time I have left was a touch jarring. Just some verbiage about "Tasks Left" or something I think would make the theming more consistent. The second was just a simple bug related to the GameJoy. I think the code for that game runs in the background as I put it down at one point and accidentally pressed one of the WASD inputs. I put my invisible ship into a death loop and the screen kept shaking while I was playing the rest of the game. Super minor, but I thought you might want to know as the developer. Excellent work!