Haven't played your game, but I came across it from the recently updated on GSL. I like the way you engage with correspondence and criticism. Big props for going solo and trying to materialize your creative vision.
I think the choice to avoid branching narratives is a wise one. Being able to focus exclusively on a single story will allow you to make one great story instead of 4-infinity mediocre ones.
I don't know how much you let other creative works influence you, but some examples of other AVNs which have avoided branching narratives and benefited from it are games like Out of Touch and Cozy Cafe.
I think I'll be trying your game soon.