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Haven't played your game, but I came across it from the recently updated on GSL. I like the way you engage with correspondence and criticism. Big props for going solo and trying to materialize your creative vision.

I think the choice to avoid branching narratives is a wise one. Being able to focus exclusively on a single story will allow you to make one great story instead of 4-infinity mediocre ones.

I don't know how much you let other creative works influence you, but some examples of other AVNs which have avoided branching narratives and benefited from it are games like Out of Touch and Cozy Cafe.

I think I'll be trying your game soon.

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Dear lhender,

Thank you for your kind words! I deeply value player feedback and criticism. Since this isn't a commercial game, I believe all progress stems from the dialogue between players and myself. Without this input, both the game and I as a developer would stagnate - a terrifying prospect.

It's great to see we're on the same page about ditching branching narratives. Given my current circumstances and future development plans, I'm genuinely hesitant to create branching content I might lose control over entirely down the line. The game is still in its early stages, where every step matters. I'd rather focus on a single storyline to build experience first. I'm very interested in the AVN games you mentioned, like Out of Touch and Cozy Cafe, and plan to study their narrative strategies in my free time.

I hope this game will meet your expectations!